
Devil's Gate
Devil's Gate is a platformer game where players guess trap locations on maps to avoid death, testing rationality and reflexes with each critical step.
Big Smash is a 3D physics puzzle game in which you aim tennis balls at a tower of cubes on the table and knock the whole lot down. Stone, wood, ice, jelly — every cube falls differently! Each level drops you in front of a stack of cubes built from different materials such as stone, wood, ice, jelly, cardboard and puzzle pieces, and your job is to topple the whole thing using your cannon. You don't win by blasting everything; you win by figuring out which cube is critical to the structure and knocking it out from under the rest. Clear all 69 towers to finish the game, and keep an eye out for TNT blocks that can trigger satisfying chain reactions. Master angles, power and material behaviour to bring each tower down with as few shots as possible.
At the start of each level you face a tall tower built from cubes of different materials. Pull the cannon back to aim — a trajectory line shows where your shot will go — then release to fire a tennis ball. The physics engine realistically simulates collisions, gravity and chain reactions once the ball hits. Every material behaves differently: stone is heavy and stable, wood is sturdy but breakable, ice is slippery, jelly bounces and wobbles, cardboard is light, and puzzle pieces may interlock. Study how the tower supports itself, find the load-bearing cube and knock it out so the whole structure collapses from above. Random blasting usually wastes shots, while one precise hit can clear the level. TNT blocks explode over a wide area, so use them to topple stubborn stacks. There are 69 towers in total, with difficulty rising steadily — the further you go, the more your angle judgement and pull-strength control are tested.
Computer: click and hold to pull back and aim, then release to fire. Phone or tablet: tap and drag to pull back and aim, then lift your finger to fire.

Devil's Gate is a platformer game where players guess trap locations on maps to avoid death, testing rationality and reflexes with each critical step.
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