
Devil's Gate
Devil's Gate is a platformer game where players guess trap locations on maps to avoid death, testing rationality and reflexes with each critical step.
SNACK & WARP is a colorful puzzle adventure that takes the classic snake formula and turns it into a game of careful spatial planning. Across 67 handcrafted levels you guide a hungry worm through compact arenas, eating apples to grow longer — but every bite takes up space you'll need later for turning around. New mechanics appear as you go: paired portals teleport crates across the level, buttons open doors or shift platforms, and the highlight is the blade apple, which slices your worm into two equal halves. Once split, you can switch freely between the two worms, letting one hold a button, support a crate, or jam a spinning saw while the other explores. There's no timer and no penalty for undoing moves, so you can experiment freely and find elegant solutions. Each stage offers up to three stars for efficient play.
Steer your worm with the arrow keys or WASD, or swipe and tap the on-screen arrows on mobile. Every apple you eat adds a segment, so plan your route — the longer you get, the harder it is to turn around. Clear a level by eating all the apples, meeting any switch-crate goals, and bringing either worm to the purple exit. Lift crates with your head and send them through paired portals; step on buttons to open doors or shift platforms; block saw blades with your body. The blade apple splits your worm into two equal halves you can switch between freely, so one can hold a button or jam a saw while the other explores. There is no timer and you can undo at will, and each level awards up to three stars for efficient solutions.
Arrow keys or WASD to move; on mobile swipe or use the on-screen arrow buttons. Q or 1/2 to switch worm (you can also tap it). Z to undo, R to restart, Esc for menu. Collect all apples and meet the switch crate goals, then guide either worm to the purple exit.

Devil's Gate is a platformer game where players guess trap locations on maps to avoid death, testing rationality and reflexes with each critical step.
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